Diablo 4 Patch 1.3.1 – Key Updates & Changes

Comments · 214 Views

Diablo 4 Patch 1.3.1 brings exciting updates like reduced Vampiric healing, new Suppressor field mechanics, dungeon layout enhancements, and significant Seneschal's abilities boosts.

Diablo 4 Patch 1.3.1 Updates

  • Monster affix adjustments in Diablo 4 Patch 1.3.1:
  • Vampiric affix healing reduced:


    • World Tier I: 10% → 5%
    • World Tier II: 20% → 10%
    • World Tier III: 35% → 15%
    • World Tier IV: 50% → 25%
  • Changes to Suppressor affix:


  • Suppressor field now lasts 6 seconds with 50–75% uptime.
  • Field can be canceled if monster is stunned, frozen, knocked down, or dazed.


  • Dungeon updates:


  • Layout and monster spawns adjusted in several dungeons.
  • Nightmare dungeon sigils now display monster levels for the sigil's tier.


  • Seneschal's abilities updates:


  • Gyrate: Damage increased by 30%
  • Pummel: Damage increased by 30%
  • Bushwhack: Damage increased by 20%
  • Impale: Damage increased by 30%
  • Focus fire: Damage increased by 20%
  • Lightning bolt: Damage increased by 20%
  • Firefly: Damage increased by 10%
  • Tempest: Damage increased by 10%- Healing at level 1 now increased to 32% of maximum life, up from 22%.
  • Healing at level 10 increased to 50% of maximum life, from the previous 40%.


  • Various support skills like frigid, bleeding, electrocution, poison, dusk, and burning have had their damage increased to 60% of the supported skill's damage, up from 50%.


  • Resolved an issue where the screen reader failed to announce available points in the skill tree or paragon menus.


  • Addressed an issue where the screen reader malfunctioned while viewing possible affixes during enchanting.


  • Corrected an issue where the screen reader did not indicate if an active governing stone would work with a highlighted tuning stone.


  • Fixed an issue where the screen reader mispronounced the rank during the ranking up of the seneschal.


  • Resolved an issue where the screen reader did not properly relay information related to smoldering ashes.


  • Addressed a problem where the screen reader failed to read out the titles of tabs in the social menu.


  • Fixed an issue where rewards from completing season journey chapters V and VI did not reflect the correct item power.


  • Resolved an issue where Ayuzhan was missing from the gatehall after completing the seasonal questline.- Addressed a bug where Ayuzhan failed to engage enemies in the tumor quest.


  • Resolved an issue where a duplicate Ayuzhan appeared in the quest 'A Body Stolen, A Body Made' leading to double vision.
  • Fixed a problem in the same quest that could halt progression if all enemies were eliminated before updating the objective to destroy corrupted runestones.
  • Rectified a malfunction in the fog wall encounter during the quest 'A Body Stolen, A Body Made' that occurred in multiplayer mode.
  • Corrected a situation where players could become trapped between a wall and a chest in the miracle quest.
  • Solved an issue causing items on the player's back to disappear during the miracle quest.
  • Ensured completion of the 'World He Knew' quest by addressing a blockage when all Seneschal stones were already at maximum level.
  • Clarified the objective in the 'World He Knew' quest from crafting a tuning stone to crafting a Seneschal cache.
  • Fixed instability in local co-op play triggered by progressing through the 'Drums of the Vault' quest.
  • Resolved various quest progression issues in 'A Suppurated Wound' if the player teleported away and back.
  • Prevented players from leaving the dungeon prematurely before finishing the 'Ennead' quest.
  • Corrected the damage value display for the next rank of the Seneschal ability 'Gyrate.'- Corrected the issue where chill stacks from the seneschal's frigid support ability were not applying under specific circumstances, such as after player revival post-death.
  • Addressed the issue where damage over time effects inflicted by a seneschal were not benefiting from class passives or legendary item effects, for instance, burning damage not benefiting from sorcerer's warmth.
  • Resolved various user interface issues associated with the seneschal.
  • Rectified the problem where seneschal caches could be opened prematurely, resulting in no rewards if a seneschal had not been acquired yet.
  • Fixed the display issue with tuning and governing stone rarities not showing correctly when socketed.
  • Corrected the incorrect naming of slowing tuning stones in the tooltip when dropped on the ground.
  • Fixed the issue where multiple tuning stone tooltips were not updating when paired with a duration stone.
  • Addressed the problem where son of malphas could be damaged by traps, potentially causing players to encounter him with reduced health initially.
  • Rectified the issue where turret traps were firing invisible projectiles.
  • Fixed the problem where lightning floor traps could affect player characters despite having various immune effects active, such as bloodmist or deep freeze.
  • Corrected the issue where rotating pillar traps could not fully retract underground if the player died and returned to the trap's location.
  • Fixed the visual effect duration problem for damage over time inflicted by trapped chests.
  • Resolved the display of an alchemist as an available service in the map at the gatehall.
  • Fixed the placeholder text displayed in the ritual of undoing menu.

Bug Fixes and Enhancements in Gameplay

  • Resolved an issue where players were unable to use the leave dungeon option while inside the library under certain conditions.
  • Addressed a bug where the warning message for removing charges was not displayed when using leave dungeon to exit a vault.
  • Made various fixes to enhance the seasonal questline experience.
  • Fixed a bug preventing the ring of starless skies from granting stacks when casting channeled skills.
  • Corrected an issue where a rogue character frozen mid-dash was unable to use any skills.
  • Fixed an issue where bloodmarked status could not be cleansed if applied while mounted.
  • Resolved a bug causing whirlwind to channel and remain stationary during keyboard navigation or specific controller usage.
  • Fixed an issue preventing animus from dropping in the broken bulwark or dark ravine, causing progression blockage.
  • Addressed a bug allowing players to pass through the fog wall in the zenith while affected by a conduit shrine.
  • Corrected an issue where the slay all enemies objective in various dungeons failed to update correctly, hindering progression.
  • Resolved a bug where baelgemoth in tur dulra could exit the boss arena if another player was outside the fog wall.
  • Fixed an issue where players sometimes could not exit a dungeon using the emote wheel action or the dungeon entrance.
  • Addressed a bug causing watchmen to spawn outside the map in light's watch, leading to progression obstacles.
  • Fixed a bug where quick elimination of the idol in the fallen temple could block progression.- Addressed a problem where visual effects were missing for the sorcerer's incinerate skill when cast with 10 or more ranks.
  • Resolved an issue where damage numbers were not consistently shown for hits from the barbarian's frenzy ability.
  • Fixed a bug where damage over time visual effects were not displaying correctly for certain necromancers.
  • Corrected an issue that allowed players to move using keyboard controls during a trade interaction.
  • Fixed an issue where movement was not being interrupted when interacting with the stash using keyboard controls.
  • Solved a problem where mouse interactions with chat could malfunction when keyboard controls were active.
  • Resolved an issue where cosmetic selections were not saved in the effects tab.
  • Fixed a bug that allowed actions mapped to the action wheel to function in menus, causing unexpected behaviors.
  • Addressed an issue where only the prefix and not the suffix of a title was displayed for battle pass rewards.
  • Corrected the names of the enhanced penetrating shot and improved penetrating shot skills which were reversed.
  • Fixed a bug where notifications for new cosmetics in the stable would not disappear.
  • Resolved an issue where stat comparisons between items could be inaccurate if items had multiple sources of the same stat.
  • Fixed a bug where assigned emotes could still be labeled as unassigned in the emote menu.

Gameplay Enhancements Summary

  • Improved visibility of cursor when opening lore books using keyboard navigation.
  • Enhanced display of skill bindings assigned to number pad keys in the user interface.
  • Corrected sorting of players in local player listings.
  • Resolved malfunction of the reset to default button in options menus.
  • Addressed stability issues when viewing the well supplied challenge in collections.
  • Clarified description text for settings related to keyboard and mouse navigation.
  • Fixed display issues with fog of war.
  • Implemented quality-of-life improvements for respec mode.
  • Fixed issues with sending invites when having a local co-op player in the party.
  • Ensured crafting the elixir of lightning resistance counts for the master mixology challenge.
  • Applied equipped portal cosmetic to portals used when teleporting to a nightmare dungeon through the map.
  • Corrected color discrepancy with harlequin crest when equipped.
  • Implemented various performance, stability, visual, UI, and audio enhancements.

Diablo 4 Gold: Usage and Acquisition

Diablo 4 Gold is the premium in-game currency in Diablo 4, essential for acquiring new gear, potions, incense, and enhancing your character and equipment. While you can earn gold by completing quests, defeating enemies, and selling items, these methods can be time-consuming and may not yield enough gold for all desired purchases. Fortunately, cheap diablo 4 gold can be obtained quickly and easily through game trading platforms, allowing players to focus more on strategy and combat for an enhanced gameplay experience.


Buy Diablo 4 Gold on LootBar

If players want to top up Diablo 4 gold, they may want to consider the LootBar game trading platform. LootBar is a global professional and secure gaming transaction platform that offers a variety of services, including game top-ups, item trading, and game coin trading. One of the main advantages of using LootBar to buy diablo 4 gold is its commitment to providing a safe and convenient transaction experience. This is ensured by their 24/7 online customer service and multiple payment methods, making it easier for players worldwide to access the services. Additionally, LootBar often offers significant discounts, with Diablo 4 gold for sale at a high discount rate of up to 10%.


Aside from the competitive pricing, players might also find it beneficial to explore how to make gold in diablo 4 through in-game strategies and activities. However, when time is of the essence, and players need an immediate boost, LootBar stands out with its professional and secure services. Regular promotions and various discount levels for different games make it an attractive option for those looking to enhance their gaming experience without breaking the bank.


How to Buy Diablo 4 Gold on LootBar?

To top up Diablo 4 Gold on the Lootbar trading platform, follow these steps. First, visit the official website at https://lootbar.gg /. From the header bar, navigate to the "Game" section and select "Diablo 4". Next, choose either the "Softcore" or "Hardcore" server based on your game preference and select the amount of gold you wish to purchase. Click on "Buy now" to proceed.


In the following step, make sure to accurately fill in your Diablo 4 game ID. After that, select your preferred payment method and click "Pay Now". Complete the payment process, and you will soon enjoy your Diablo 4 gold in-game!


http://c2c.fp.guinfra.com/file/6668117954b765d91f0fb4f9pfGEGiIb03


Comments